HTTP Live Streaming In Javascript

“We can finally play HLS using only javascript. It works faster than Flash, unlocking the potential to stream live in 4k and 60fps…

HLS, which stands for HTTP Live Streaming, is a video format invented by Apple for live streaming. It’s file based, meaning you can serve it over an HTTP connection on the web.

In its simplest form, you have a manifest file, a.k.a playlist, that is the ‘main’ file for a stream. This file contains metadata about the stream and a list of URIs for the video segments of the stream. When a player requests this playlist, a server responds with an updated manifest file that specifies segments that have recently been added to the stream.
HLS Manifest - HLS Live Streaming With Peer5 This file format has many advantages over alternatives like RTP or RTMP in terms of device support, ease of deployment, and scalability. As a result, it has become a mainstream technology for live streaming, and is widely used for VoD as well…”

https://blog.peer5.com/http-live-streaming-in-javascript/

*** How To Write a Pacman Game in JavaScript ***

“The game described here differs from the original “Pac-Man”™ by Namco™ <http://www.namco.com/> in some ways:

The original game uses only one layout populated by four ghosts, each ghost guided by a distinguished strategy and moving at its own speed. The various levels differ by the ghosts’ strategy and the speed of the game. Opposed to this, the game as described here will be populated by ghosts employing a shared set of movement strategies. (The speed will probably be the same as the speed of the pacman character or a fraction of it.) In order to entertain some difference to the game play each level will have its unique layout. This conforms with the typical appearance of a Pac-Man clone.

The original “Pac-Man” by Namco and its clones share the following features – as does the game described here: The player guides a little yellow ball (the pacman) through a maze-like labyrinth in order to clear all the food (embodied by tiny white dots) laid out in the passages of the labyrinth. His opponents are 4 ghosts of different color roaming the labyrinth in search for the pacman. If any of the ghosts comes in touch with the pacman, the pacman looses a life and is reset to its original position. Some of the food dots (usually four of them) are bit bigger and provide a reversed game play, when eaten by the pacman: For a limited amount of time the pacman now may haunt and eat the ghosts. (This phase is indicated by the ghosts’ color – usually a deep blue.) If the pacman manages to get grip of a ghost in this special phase, the ghost is not killed, but set to the central cage, from which it emerged at the beginning of the level.

Pac-Man™and Namco™ are trademarks of the specific vendor(s)...”

http://www.masswerk.at/JavaPac/pacman-howto.html

Replacing jQuery with D3

You can easily replace jQuery in your visualization projects by using D3-only functions.

When creating visualizations or interactives we often use a combination of jQuery and d3.
Mostly we use many of d3’s functions and only a small subset of jQuery’s for DOM-manipulation.

View Project on Github

Although d3 has powerful features like its selectors or an ajax wrapper already built-in, we are often times missing some jQuery functions in our d3 projects. That’s why we will show some approaches on how you can replace jQuery by only using d3. The main benefits of this are:

  • Reduced overhead in your visualization projects by removing unused functions.
  • Only loading a single library (smaller size).
  • Not mixing up libraries that are built for different use-cases.
  • Using functions in a d3-like way.

To start off, let’s have a look at the similarities of d3 and jQuery. If you are new to D3 and have knowledge in jQuery, you might want to use this as a starting point as well. After that we will look at which jQuery functions you can replace with D3 and how that is done…”

http://blog.webkid.io/replacing-jquery-with-d3

Deepin Linux

“Deepin (formerly Linux Deepin, Hiweed GNU/Linux) is an Ubuntu-based distribution that aims to provide an elegant, user-friendly and reliable operating system. It does not only include the best the open source world has to offer, but it has also created its own desktop environment called DDE or Deepin Desktop Environment which is based on HTML 5 technologies. Deepin focuses much of its attention on intuitive design. Its home-grown applications, like Deepin Software Centre, DMusic and DPlayer are tailored to the average user. Being easy to install and use, Deepin can be a good Windows alternative for office and home use…”

http://linuxdeepin.com/index.en.html

Linux Distro ‘Deepin 2014’ Now Available for Download

Where did all the HTTP referrers go?

“Good (and bad news): the general consensus in the web developer community is that any and every website should be HTTPS by default. Why? HTTP by itself isn’t encrypted, leaving it open to eavesdropping, message tampering, and man-in-the-middle attacks. HTTPS, if you use it consistently, prevents these issues.

So how can that possibly be bad news? HTTPS is confusing one of the core metadata tools of the Internet: HTTP Referrers. HTTP Referrers disappear when going from HTTPS to HTTP, but, more worryingly, sensitive HTTPS Referrers still get carried when going from HTTPS to HTTPS. Most secure applications aren’t aware of where their HTTP Referrers do or don’t go. Don’t worry though: there’s hope. Or at lest meta hope…”

http://smerity.com/articles/2013/where_did_all_the_http_referrers_go.html